Episode 2: Safe Haven

The 'Safe Haven' mission begins after a brief cutscene at the end of 'See the Light Again'. Olivia directs you to a monastery at the end of a trail near the lab exit, where she'll meet you and explain your current situation.

🏆 Reward: Completing 'Safe Haven' grants 10,000 XP, a pair of Binoculars, 5 Lockpicks, and 500 Old World Currency.

Head to the Monastery

The first section of the trail is quiet with no infected and nothing to see or scavenge. However, once you pass a rock barricade, you'll encounter an enemy feasting at a rest stop beside the trail. You'll receive instructions on how to perform a stealth kill from behind. The easiest method is to crouch and move along the left side of the area, going behind the bulletin board. Sneak up behind the infected and trigger the stealth kill. After dealing with it, loot the body and pick up a new weapon before continuing down the path. Again, there's nothing to interact with or scavenge here. You mainly need to swing across a broken bridge to reach the monastery's outer wall. Otherwise, it's a simple walk there.
Head to the Monastery

Enter the Monastery

To enter the monastery area, you need to climb the outer wall. Go to the far left and find a section of wall missing spikes at the top. This part might be obscured by nearby trees, so try looking from different angles. Climb the wall and drop down into the monastery garden.
Enter the Monastery

Deal with the Infected

The area has multiple infected wandering around, especially near the door the mission directs you to. Look around and you can find a corpse nearby with a Noise Maker item. A tutorial about Noise Makers will pop up. You can use it to lure enemies away from the door, allowing you to check the door without combat. Just like using the UV light in 'See the Light Again', you don't have to use the Noise Maker at this moment. You can sneak and kill some infected, or simply smash their heads through combat. Whichever method you choose, you need to clear the area in front of the entrance door to interact with it, only to discover the door is locked.
Deal with the Infected

Find Another Way In

To enter the monastery, start climbing the wall to the right of the entrance door. You'll see climbable areas marked with white paint, almost like they're covered in bird droppings. Climb along the missing bricks to the ledge above. Move right along the ledge to the next section of the building until you're below a window. Climb the window glass to a wooden plank. Move left across the plank until you can climb into the upper floor of the monastery.
Find Another Way In

Establish a Safe Zone - Part 1

Even though you've reached the meeting point, Olivia isn't there. Now you must turn the monastery into a safe zone. You must close all doors leading outside, clear all infected, and start the generator. Jump down to the inner courtyard. You'll see a room with a gate slightly raised from the ground. Crouch and enter the building from under the gate. You'll also need to squeeze through a partially blocked doorway. The next room starts having infected. Most are sleepers, so you can sneak past and quietly take them down.
Establish a Safe Zone - Part 1

Establish a Safe Zone - Part 2

If you plan to do this, clear the room before starting the generator! The generator is very loud when starting and will alert enemies in the area. Clear the infected from this room, then close the large door. Next, start the generator. Although you still need to defeat more enemies, they're all on the way to turning on the safe zone lights. Go up the stairs, eliminating any zombies you find along the way to the tower. If you get lost, follow the blue cable. The final enemy will be at the top, and you can kick him off. To the right of this zombie is the power switch. Before flipping the switch, heal yourself and repair any weapons about to break. Once the power is on, you'll trigger a cutscene and enter a boss battle. When ready, activate the distribution box to light up the UV lamps.
Establish a Safe Zone - Part 2

Defeat the Chimera

Just as you tell Olivia the monastery is secured, a massive roar pierces the air. Olivia tells you it's a Chimera, one of the Baron's experimental creatures. Extremely aggressive, you need to eliminate this threat before you can relax. Defeat the Chimera boss to complete this section.
Defeat the Chimera

Change Clothes & Talk to Olivia

After dealing with the Chimera, you gain 1 Beast Point and Crane passes out. Upon waking, Olivia explains what happened and mentions she brought you some clothes. Change into your new outfit by interacting with the blue storage bag on the chair. After changing clothes, talk to Olivia. She'll mention there's a manual and some resources on the table that you can use.
Change Clothes & Talk to Olivia

Get the Manual & Final Conversation

Head to the workbench to the right of the bed and pick up the loot and Beginner's Manual page. Use the workbench to complete the tutorial about recipe upgrades. This will prompt you to upgrade your bandage recipe. The new Rare Bandage takes less time to use and heals better. After finishing at the workbench, go back to Olivia. You'll learn more about her and her decision to help you escape. She'll further explain about the Chimeras and the Baron himself. This conversation completes the 'Safe Haven' mission.